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Traveling Knife Question - Why Scribe for Ruffian if You've Already Scribed a Stun?

bellanca6561n
bellanca6561n
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The Ruffian passive for DW buffs damage against stunned foes. Thus the script that applies the Ruffian passive confused me.

Does Ruffian not apply to a scribed stun already? Why would you have to scribe for it if you could stun, immobilize, disorient, or silence foes? Unless that script applies the damage buff on foes not afflicted with those debuffs?

In short, I'm confused by this :s
  • BasP
    BasP
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    I haven't used it myself, but from what I gathered it does apply the damage buff to enemies that aren't afflicted with any of those debuffs. It could be helpful when you fight bosses in PvE that can't be stunned, for example.
  • Taril
    Taril
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    The Wayfarer's Mastery script makes it so that you get the damage bonus without the target being affected by the normal conditions that would be required for Ruffian to activate.

    This makes it useful for when you:

    - Don't have Stun scribed
    - If enemies (Such as bosses) are immune to such effects
    - If you want the damage window to last longer than the Stun script (Stun lasts 3 seconds. Wayfarer's Mastery lasts 6 seconds. Not accounting for in PvP where people can Break Out of the stun)
  • SkaraMinoc
    SkaraMinoc
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    Taril wrote: »
    The Wayfarer's Mastery script makes it so that you get the damage bonus without the target being affected by the normal conditions that would be required for Ruffian to activate.

    This makes it useful for when you:

    - Don't have Stun scribed
    - If enemies (Such as bosses) are immune to such effects
    - If you want the damage window to last longer than the Stun script (Stun lasts 3 seconds. Wayfarer's Mastery lasts 6 seconds. Not accounting for in PvP where people can Break Out of the stun)

    You get the Ruffian passive for your target just as the passive's tooltip describes. This means the target must be stunned, immobilized, or silenced for the 15% bonus to apply to your DW attacks. The script is misleading because it implies you always get the 15% damage bonus. The only reason to use the script would be if you don't have the Ruffian passive already.

    This is how the script worked about 6 months ago. I thoroughly tested it back then and the only reason it would behave differently now is if they patched it recently which I'm unaware of.

    Edited by SkaraMinoc on January 23, 2025 12:01AM
    PC NA
  • bellanca6561n
    bellanca6561n
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    SkaraMinoc wrote: »
    Taril wrote: »
    The Wayfarer's Mastery script makes it so that you get the damage bonus without the target being affected by the normal conditions that would be required for Ruffian to activate.

    This makes it useful for when you:

    - Don't have Stun scribed
    - If enemies (Such as bosses) are immune to such effects
    - If you want the damage window to last longer than the Stun script (Stun lasts 3 seconds. Wayfarer's Mastery lasts 6 seconds. Not accounting for in PvP where people can Break Out of the stun)

    You get the Ruffian passive for your target just as the passive's tooltip describes. This means the target must be stunned, immobilized, or silenced for the 15% bonus to apply to your DW attacks. The script is misleading because it implies you always get the 15% damage bonus. The only reason to use the script would be if you don't have the Ruffian passive already.

    This is how the script worked about 6 months ago. I thoroughly tested it back then and the only reason it would behave differently now is if they patched it recently which I'm unaware of.

    Okay, so it is indeed misleading. And rather useless for PvP as you're constantly breaking stuns and other ccs. Off-balance, however, is useful if you run Stuhn's.

    Thanks all!
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