Stensaxpannk wrote: »Yo, as the title say when is it going away from pvp?
It's a play style. More people, more power, so let them stack till they are blue in the face. I am for letting people collaborate.
However, I would not mind seeing something other options
Like adaptation with in the game via sets or scribing. or beefing up the assault/support lines for bigger AOE.
Like a ram - it works better with more people. Have that for a skill, 6 people get together and share using a skill or really big siege tool, like a giant net that traps them or explodes.
Plaguebreak has the right idea so maybe a more dangerous set can be made that would dissuade big groups from forming.
Maybe rejig Caltrops, the more people the more it immobilizes 90% people as they are falling all over themselves. The more people, the more expensive to cleanse. ie. it wipes out 50% of all existing healz.
I would like to see different siege tools - like placing barriers that force ball groups to move single file, or just be blocked when running on keep walls
I would love see bigger detonations that cause groups to blow apart and separate. The bigger the group, the bigger the boom - ball group members get tossed further the bigger the group. There should also be a really loud BOINNNNNG sound effect.
Drop a few defensive siege land mines.
I hope see enemy faction members go flying past me and off bridges or taking big damage. To reform, they are going to have to run back, and go thru the gauntlet of defenders. Or have a couple of their set items fall off or have 100% damage, so little by little, their sets fall apart. Bye 5 piece functionality.... You have to repair.
In short, them form balls. The rest of have tools to break them.
My 0.02gp
cuddles_with_wroble wrote: »heal stacking is for sure a problem but i hope zos also realizes that its not the only problem.
group play in general is far to strong, watching these groups of 4 - 6 players hold entire factions hostage in a keep is utterly insane, the pugs have absolutely no chance against them and only with multiple coldfires plus negates do they even make a dent in the health bars let alone kill them.