Idea: Class Skill Style Packs for Cohesive Subclassing

Aelthwyn
Aelthwyn
✭✭✭✭
May I suggest to you: Class Styles.

Imagine something like a skill style, but instead of applied to a single skill, something that changes the color scheme of a whole skill line or class, or which applies to all the skill lines you have equipped no matter what they are. The skill styles we have currently are a very welcome addition, but they're also hit and miss and don't offer a whole cohesive recolor to your class since they aren't available for all the skills. It would be really nice to be able to apply your primary class's color scheme to your subclassed skill lines so you don't have a mishmash of skill colors.

For example, what we have now allows you to make a handful of Sorcerer skills Red, but not all of them, so to avoid looking like the Red Hat Society you have to choose not to use some of the skills that don't have a red style option. You could mix in the red Siphoning skill line and they'd look okay, but then what if you want to add Soldier of Apocrypha ... and end up with Christmas. To keep with the red theme the only other skill line you could use would be Ardent Flame, and even that's more orange really.

Subclassing is an awesome new feature, but for those of us who prioritize the Artistic side of Character Design, the clashing color schemes of new skill lines can be disappointing and deter us from using this feature. While I realise this would be a lot of work, I think many people would find it very valuable to have easily applied sets of cohesive skill styles. Something like Class Style Templar Yellow, Class Style Arcanist Green, Class Style Sorcerer Purple, Class Style Warden Aqua, Class Style Dragonknight Orange, Class Style Nightblade Red, Class Style Necomancer Blue. These could be associated with mastering the class in subclassing, or an achievement reward for defeating a certain set of bosses with that class, or an apex crate reward, or a purchased pack like the outfit syle Arms Packs.

It would be great to apply templar yellow or arcanist green to all your class skills as a Primary Warden, but a simpler version could be implemented in a way that simply allows you to apply your primary class color scheme to everything you subclass. It would also be fun to have aditional Class Styles that change the whole look of your class skills but not based on another class, just something like "Fiery", "Aetherial Blue", "Aeonstone", "Astral Purple", "Meridias Iridescence", "Azure Blight", etc. Some of these could pair nicely with Polymorphs and Skins.

Of course the results of this idea could be achieved through acquiring dozens of individual skill styles (if they were created) to make a rebrand of sorts to your class skills, but I think it would be less overwhelming to aply a single style set that would apply to one skill line or all of your skill lines at once. Individual skill styles could still be applied as an override of the class style. If it was just a large pack of individually applied styles that could be easier to implement with the system already in place, but could result in more clutter in each skill's options, and would be more tedious for players to apply.

What do you all think of having an option like this? In what way would you prefer to see it implemented? What would you not like about such an option?
Edited by Aelthwyn on June 11, 2025 9:14PM
  • Rungar
    Rungar
    ✭✭✭✭✭
    id prefer to see each class line assigned a base color and your characters skill lines be a sublimation of the three colors. All automatic for class skills. That would give you some idea what your dealing with.
  • Heren
    Heren
    ✭✭✭✭
    Fully agree, skill styles actually is not even half-baked - the dough haven't yet started to rise.

    Skill styles is really promising, and would be the perfect complement for subclassing, but right now, it's far, far from enough - it's just a small and limited gadget thing.

    Release some kind of palette for all skills, allow a large freedom of choices through base colors ( or already used colors ), and sell the flashy things with new effects, like the winter styles.
  • Vaqual
    Vaqual
    ✭✭✭✭✭
    Big yes.
  • Nemesis7884
    Nemesis7884
    ✭✭✭✭✭
    ✭✭✭✭✭
    Agree but of course they will want to stretch it out for cheap content...
  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'd pay Crowns for spell dyes. Not just aesthetic, it also really helps track effects on the battlefield.
    PC/NA || Cyro/BGs || RIP ground oils
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭
    I do wish Skill Styles released more frequently. Werewolf still only has one Skill Style they can use. More frequent Skill Style additions would remedy this problem of not having the same color on all skills in a skill line, I believe.

    It takes time to make separate textures and effects for every Skill Style, so I understand why there's nothing to change multiple skills at once. At this point I think it'd be easier (and maybe more efficient) if Skill Styles just changed a variable color value of a skill, rather than use separate textures that are just recolors for that skill. Why have separate textures for blue and green when you could change the color in real time with a variable color value?
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
Sign In or Register to comment.