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PvP Angler builds as Vet dungeon builds?

DigiAngel
DigiAngel
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Sadly the original build page is not working right now, but there was one of those pvp "troll" builds where you just can't get the toon down. I was wondering if this type of super high survival tank would be good for vet content? I realize the build wouldn't be able to buff much, but if the need to survive was top priority...maybe it would be decent? Thoughts?
  • Soarora
    Soarora
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    You do need to survive, but you only need enough defense to live. Buffing and debuffing is part of a tank's job in PvE and if you fail to do that, you're making it harder for yourself and everyone else by prolonging the fight.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • DigiAngel
    DigiAngel
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    Thanks...been playing around with different builds and seeing what's working.
  • fred4
    fred4
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    Basically vet dungeons, outside perhaps of a few DLC hard modes, aren't that diffcult. The pressure faced by a PvE tank is also simply different from PvP. As a rule of thumb, PvE bosses can hit really hard, much harder than a PvPer, but they do so infrequently. A PvPer or a zerg, by contrast, will pressure you with lots of small damage all the time, or at least as long as you're being focused, but their eventual burst isn't as a high as that from a PvE boss. A PvE boss' unmitigated burst, e.g. a single hit against a naked player, can be in the 100K to 200K range. This never happens in PvP.

    The result is that PvP tanks and PvE tanks are different. A PvE tank needs block mitigation and some magicka sustain. Block cost isn't much of a factor, as long as it's below 1K. In PvP, on the other hand, block cost is a huge factor, at least for a blocking troll tank. An average PvE tank can perma block quite a lot, even when not specifically building for it. In PvP, if you want to be unkillable via blocking, you have to invest more heavily into block cost reduction. PvPers may charge you the block cost on cooldown. That cooldown is 1/4 second. In other words, you may incur the block cost 4 times per second. This almost never happens in PvE, but quite easily in PvP. Aside from that, PvPers have armor penetration against you, whereas PvE bosses rarely do. PvE bosses / mobs also can't crit and they don't CC you as often or as strategically as (good) PvPers. In PvP you're looking for crit resistance, line-of-sighting is important, breaking free, and so on. Tanking in PvP and PvE really isn't the same.
  • DigiAngel
    DigiAngel
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    Thanks...that's really good insight @fred4 :)
  • Veinblood1965
    Veinblood1965
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    On the other hand I saw a necro tank in PVP last week with 92k health, yes you read that right. And not in a group, he was solo.
  • fred4
    fred4
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    On the other hand I saw a necro tank in PVP last week with 92k health, yes you read that right. And not in a group, he was solo.
    Seeing as this thread is about taking a PvP tank into PvE, I'll respond with this: Builds like that only work, if your class has heals that scale with health. Otherwise you're only making your own or your healer's life harder, since you'll struggle to rebuild the health after losing it, if indeed it is the high health you rely upon. I don't know necro (the one class I don't), except that the player was probably in an ultimate. This may well be viable in PvP. In PvE, however, there are mechanics that hit you for a percentage of your health, e.g. 80%, or so. Examples of this include the spiral descenders in Sanity's Edge, tombs in Sunspire, and the final boss in Dragonstar Arena. Furthemore there is a mechanic in newer content where tank self-healing is disabled and only the healer can heal you, e.g. when your health bar turns blue until you're healed to full. While you could play around with 92K health, basically you'll run into situations where you're making your healer's life impossible and you will die because of that. Standard health for a vet trial tank is "only" ~40K for a reason. It's what the game is balanced around.

    If you want to play something OP, there are a couple of options that I know of:
    • A high ultigen DK, possibly paired with Elf Bane, for high or permanent Magma Shell uptime.
    • A nightblade, because the combination of Dark Cloak and Siphoning Attacks grants you perma-block sustain in most situations. Mitigation isn't top notch on this class, but it's easy to play.
    • A sorcerer, because Bound Aegis gives you unmatched block mitigation. That said, Dark Deal drops block. I think sorcerer tank is harder to play, but Bound Aegis opens up the possibility to tank on a damage build in very controlled / high-end groups.
    As regards the other classes:
    • Arcanists and wardens are both good, AFAIK. I don't tank with them, thus can't say anything more.
    • Necro tanks are popular due to what they bring to the group. Again, I don't know what makes them tick.
    • Templar tanks are "meh", AFAIK.
  • BXR_Lonestar
    BXR_Lonestar
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    DigiAngel wrote: »
    Sadly the original build page is not working right now, but there was one of those pvp "troll" builds where you just can't get the toon down. I was wondering if this type of super high survival tank would be good for vet content? I realize the build wouldn't be able to buff much, but if the need to survive was top priority...maybe it would be decent? Thoughts?

    I have two troll tanks (Necro and Sorc), and neither of them would be good in vet dungeons. They could survive, but they bring no buffs whatsoever to the group.
  • moo_2021
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    Sorc tank could die instantly if the damage type is oblivion. Happened to me several times.
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