Seeing as this thread is about taking a PvP tank into PvE, I'll respond with this: Builds like that only work, if your class has heals that scale with health. Otherwise you're only making your own or your healer's life harder, since you'll struggle to rebuild the health after losing it, if indeed it is the high health you rely upon. I don't know necro (the one class I don't), except that the player was probably in an ultimate. This may well be viable in PvP. In PvE, however, there are mechanics that hit you for a percentage of your health, e.g. 80%, or so. Examples of this include the spiral descenders in Sanity's Edge, tombs in Sunspire, and the final boss in Dragonstar Arena. Furthemore there is a mechanic in newer content where tank self-healing is disabled and only the healer can heal you, e.g. when your health bar turns blue until you're healed to full. While you could play around with 92K health, basically you'll run into situations where you're making your healer's life impossible and you will die because of that. Standard health for a vet trial tank is "only" ~40K for a reason. It's what the game is balanced around.Veinblood1965 wrote: »On the other hand I saw a necro tank in PVP last week with 92k health, yes you read that right. And not in a group, he was solo.
Sadly the original build page is not working right now, but there was one of those pvp "troll" builds where you just can't get the toon down. I was wondering if this type of super high survival tank would be good for vet content? I realize the build wouldn't be able to buff much, but if the need to survive was top priority...maybe it would be decent? Thoughts?